![]() ![]() The constant pressure makes it a difficult game to play by design, but one that still manages to be fair. It’s punishing at times, and managing the different inventories of two playable characters forces you to be smart and frugal with regard to what you carry with you. Make the wrong choice or take too long on some objectives, and sometimes you’ll pay for it with the death of a comrade or missing out on precious resources. ![]() Resident Evil is a gauntlet of twisted monsters and hard decisions. As Resident Evil uses adventure game-style design to send you looking for keys and objects that have to be examined closely to solve puzzles, then brought back to the right location, you can feel the stakes rising as the chances of getting mauled or caught without the right resources increase. That persistent danger is what makes the frequent backtracking through this labyrinth of locked doors something more interesting than typical busywork. Every zombie you spend precious ammunition to kill becomes a ticking time bomb that’ll turn into something much more deadly if you don’t dispose of them properly with fire or headshots. The makeover to the many rooms, puzzles, and monsters give it an edge that significantly surpasses the original game. Ever since the tweaks made in the 2002 GameCube remake, Resident Evil has been a tense game of resource management. ![]()
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