![]() ![]() Funky just adds variable difficulty, making Tropical Freeze totally completable outside the realm of the platforming savants.įunky Mode is the largest addition to Tropical Freeze on Switch. The addition of Funky Kong does not sully the experience, as the original mode is still intact (as well as a locked hard mode if you’re nasty). Funky Mode is the evolution of the Super Guide, which started with a Super Kong in Donkey Kong Country Returns, changed into an easier item-boosted mode in the remake, and has now taken the form of a different playable character in the Switch release. Bottomless pits are still unavoidable and Funky’s surfboard hover still requires skill to use effectively. The game is much easier, but it’s still not a cakewalk. Even still, while playing as Funky Kong gives you basically the best of all possible Kongs, this happening monkey is the kind of hand-holder who will just let your hand go sometimes. Death happens a lot and while it’s not to the painful levels of your Meat Boys and your Celestes, Tropical Freeze doesn’t hold your hand, until Funky Mode. Playing solo as Donkey Kong reminded me of how challenging this game is. It doesn’t follow the platformer tropes as much as other games and it helps to make this feel less planned and predetermined. I didn’t realize just how much the game kept changing and mutating as the worlds changed. In my overdue finished playthrough of Tropical Freeze, what stood out to me the most was the back half’s uniqueness. Levels are distinct and while themes carry over, the gameplay continuously tweaks and evolves. This is a world that makes sense, which is ultimately a small thing that helps embellish the greater whole. Everything in the levels is placed with care. The path back to home is packed with platforming challenges oozing with variety, whether it’s the vehicular minecart and rocket barrel stages or good old-fashioned precision jumping and rolling. I just wish the game didn't control so weirdly.The setup isn’t too different from past DKC games, as DK and his brethren are hanging out, this time celebrating a birthday, when all of a sudden some snow-loving viking animals freeze Donkey Kong Island and blow Donkey, Diddy, Dixie, and Cranky off to far-away lands. It's an otherwise very enjoyable and well made game. What's the consensus on the controls? Are we doing something wrong? Should we try to find a better controller? Do the Rock Candy Wiimotes make a big difference? What do you guys use to normally play? Sorry if we're just being extremely stupid or something, but I'm just not sure if it's the game or if it's us. ![]() Maybe we just totally suck with Wiimotes, I dunno. It's just the overall feel that's bothering us and certain levels are a bit hard to play due to these controls. I've seen people complain about little things like shaking to roll or blow, but those aren't even that big of a deal. Using a Wiimote is just very stiff and awkward for a DKC game. Because our experience with the controls hasn't been going well. ![]() Maybe it's our fault for not having other options, but I'm not sure if we're using the wrong controller, or if we just suck. Maybe the problem is that we're using a Rock Candy Wiimote? It's the only one we have.We also don't have one of those Classic Pro controllers or whatever, so we're sort of limited by our options. You can't exactly play the game with the Wii U gamepad, so you have to use a Wiimote. I'm not sure what the consensus on the controls is exactly, but I've definitely seen certain criticism thrown at some aspects of the controls, so I feel like I can't be the only one to have problems with this. Now the controls, on the other hand, are.not great. I'm not sure if it's better than the old ones as many people like to claim, but it definitely stands on its own as a good game. The game is a competent platformer for sure. The graphics are a bit dated now, but I imagine they were impressive for the Wii when the game came out. I can at least respect Retro for trying to come up with their own thing. The Tikis are a bit lame compared to the Kremlings, but oh well. The soundtrack may not live up to other games in the series, but I really like the various nostalgic remixes of DKC1 tracks and even the new tracks aren't bad. The presentation and art style is well done. I can definitely understand when people say this is a great game because it really is impressively well made. As a huge DKC fan, I felt like I owed it to myself to try out the new games made by Retro. Since we don't have a Wii, we've been playing it on our Wii U. I've been borrowing a copy of DKCR from a friend of mine for some time now and I've been doing a sort of "co-op" playthrough of the game with my younger brother. ![]()
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